Learn to Play
Game Glossary
The lingo you’ll hear around the table, explained in plain English.
- Mana
- The resource spent to cast spells, produced by tapping lands.
- Tap / Untap
- Turning a card sideways to use its ability or pay a cost; it untaps at the start of your next turn.
- Mana Curve
- The spread of how much mana your deck's spells cost, from cheap to expensive.
- Command Zone
- The special zone where your Commander starts each game, and returns to if it would die or leave the battlefield.
- Commander Tax
- Each time you cast your Commander from the command zone again, it costs {2} more than the last time.
- Singleton
- A deck-building rule allowing only one copy of each card, apart from basic lands.
- Pod
- The regular group of people you play Commander with — power level and house rules are usually agreed within a playgroup.
- Removal
- Cards that deal with an opponent's threats, e.g. destroying, exiling, or bouncing them.
- Ramp
- Cards or effects that let you produce more mana earlier than usual.
- Board Wipe
- An effect that destroys most or all creatures/permanents in play, resetting the board.
- EDH
- Short for Elder Dragon Highlander, the original name for the Commander format — you'll still hear the two used interchangeably.
- The Stack
- Where spells and abilities wait to resolve, last in first out. If you respond to something, your response resolves first.
- ETB
- Short for "enters the battlefield" — a trigger that happens the moment a permanent shows up under your control.
- Tutor
- A card that lets you search your library for a specific card, usually putting it in your hand or onto the battlefield.
- Value
- Getting more out of a card than you put in — extra cards, extra mana, or extra board presence for the same investment.
- Token
- A marker (not a real card) representing a creature or other permanent, usually created by another card's effect.
- Wheel
- An effect where everyone discards their hand and draws a fresh one — a big swing in a format built around multiple opponents.
- Precon
- Short for "preconstructed deck" — an unmodified, factory-built Commander deck. Every deck we build is customized, not a precon.
- Flying
- A creature with flying can only be blocked by other creatures with flying or reach — a common way to get damage through.
- Trample
- Excess combat damage beyond what's needed to kill a blocker spills over to the defending player.
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